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Hot Nights- Cold Blood -digital Playground- 201... Page
Mapache y sus amigos se dan cuenta de que “ser el primero” no es lo más importante.
Complete descriptionHot Nights- Cold Blood -digital Playground- 201... Page
The year “201” in the keyword suggests a futuristic or speculative element to the theme. This could imply that the events or scenarios being explored are set in a world that is not too far from our own, but with a twist. Perhaps it’s a world where technology has advanced to the point where the boundaries between reality and virtual reality are almost indistinguishable.
In this world, the digital playground has become an integral part of daily life, and people are increasingly dependent on it for social interaction, entertainment, and even self-discovery. However, this dependence also raises questions about the impact of technology on our emotional lives and our capacity for empathy. Hot Nights- Cold Blood -Digital Playground- 201...
The digital playground, a realm where people can hide behind screens and avatars, has become a breeding ground for manipulation and deception. Online, individuals can curate a persona that is vastly different from their real-life selves, allowing them to experiment with different identities and push boundaries that would be unthinkable in the physical world. The year “201” in the keyword suggests a
- Picture book
- Years: + 4 years
- Size: 8 1/4 x 9 5/8 in
- Product Form: Hardback
- Pages: 40
- ISBN: 978-84-943691-5-5
- $ 15,95 / 14,90 €






