/* UI overlays – solid retro style */ .hud position: absolute; top: 0; left: 0; width: 100%; pointer-events: none; z-index: 10; padding: 8px 10px; display: flex; justify-content: space-between; text-shadow: 2px 2px 0 #000000aa;
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>DIAMOND RUSH - 320x240</title> <style> * margin: 0; padding: 0; box-sizing: border-box; user-select: none; -webkit-tap-highlight-color: transparent; body background: #0a0f1e; min-height: 100vh; display: flex; justify-content: center; align-items: center; font-family: 'Courier New', 'VT323', 'Monaco', monospace;
Here’s a recreation of a Diamond Rush –style game interface, built for a 320x240 viewport with retro pixel aesthetics and a fixed layout.
/* pixel perfect button simulation */ @keyframes blink 0% opacity: 1; 50% opacity: 0.6; 100% opacity: 1;
/* main canvas for diamond rush action */ .game-canvas display: block; width: 100%; height: 100%; background: #0b0e16; cursor: pointer;
<script> (function() // ---------- SOLID DIAMOND RUSH ---------- // 320x240 fixed grid: 16x12 cells (each cell 20x20px) const CELL_SIZE = 20; const MAP_W = 16; // 16 20 = 320 const MAP_H = 12; // 12 20 = 240
/* UI overlays – solid retro style */ .hud position: absolute; top: 0; left: 0; width: 100%; pointer-events: none; z-index: 10; padding: 8px 10px; display: flex; justify-content: space-between; text-shadow: 2px 2px 0 #000000aa;
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>DIAMOND RUSH - 320x240</title> <style> * margin: 0; padding: 0; box-sizing: border-box; user-select: none; -webkit-tap-highlight-color: transparent; body background: #0a0f1e; min-height: 100vh; display: flex; justify-content: center; align-items: center; font-family: 'Courier New', 'VT323', 'Monaco', monospace; diamond rush 320x240
Here’s a recreation of a Diamond Rush –style game interface, built for a 320x240 viewport with retro pixel aesthetics and a fixed layout. /* UI overlays – solid retro style */
/* pixel perfect button simulation */ @keyframes blink 0% opacity: 1; 50% opacity: 0.6; 100% opacity: 1; padding: 8px 10px
/* main canvas for diamond rush action */ .game-canvas display: block; width: 100%; height: 100%; background: #0b0e16; cursor: pointer;
<script> (function() // ---------- SOLID DIAMOND RUSH ---------- // 320x240 fixed grid: 16x12 cells (each cell 20x20px) const CELL_SIZE = 20; const MAP_W = 16; // 16 20 = 320 const MAP_H = 12; // 12 20 = 240