Here’s a review of the hypothetical downloadable content (DLC) for the canceled Command & Conquer: Generals 2 , written as if the game had been released and later expanded.
Despite the “Shockwave” name, there’s no new playable faction. Fans hoped for a army, but EA’s design notes (leaked) suggest budget cuts after the original 2013 cancellation. Also, the campaign’s story—about a rogue Chinese AI—ends on a cliffhanger that the DLC doesn’t resolve. command and conquer generals 2 downloadable content
The headline feature is four new sub-generals: , General Zhao (Cybernetic Overlord) , General Redmond (Precision Air Strike) , and General Voss (Stealth Tank Commander) . Each comes with a fully unique voice set, challenge missions, and game-changing abilities. Zhao’s cyborg GLA units, for example, fuse scrap armor with laser weaponry—a terrifyingly fresh twist. Here’s a review of the hypothetical downloadable content
At launch, Zhao’s cyborgs were hilariously overpowered—they self-repaired and ignored toxin damage. A patch fixed it, but the DLC’s balance still leans aggressive. Matches end in 8 minutes if you don’t scout early. Veterans will love the high lethality; casuals will rage-quit. Zhao’s cyborg GLA units, for example, fuse scrap
The new system—earned in the Warfront mode to purchase cosmetic skins (desert camo USA, urban camo China, etc.)—feels grindy. You’ll need ~20 hours to unlock the “Black Lotus” holographic decal. It’s not pay-to-win, but it’s tedious.
Shockwave doesn’t reach the legendary status of Zero Hour , but it injects much-needed chaos and personality into Generals 2 . If you loved the base game’s visceral, explosive RTS action, this DLC is essential—just lower your expectations for story and prepare for server hiccups. For everyone else? Wait for a sale and pray a community mod fixes the balance.